Quizlet added a new 'live' button you will see now after you have entered into a set of your 'cards'. The objective is to work with a team to get all the answers right. Here is how it is different from the others like Kahoot or Quizizzes....when students join the group to play (and you need at least 6 players), it will then assign them into teams (typically they are some type of animal name) thus no planning for the teacher required! When you start each team member will see the question and several answers on their device, HOWEVER, only one in the group will have the correct answer. What I love is that it forces the students to talk and discuss the answer choices and come to a decision as a group. If they pick the wrong choice, they have to start all over. When the first team correctly matches all the cards together, their animal appears on everyone's screen. The stats not only show how they did but gives you a summary of the least answered correctly card and the most correctly answered card. And here's the best part-- you can replay and shuffle the teams. In my experience it typically takes clear instructions and then at least two rounds before the students understand how it works. I think it works best when reviewing or introducing a concept. And if you already have a point system or badging in place-- you can award the teams! Try Quizlet.live!
This school year has been all about gamification in the classroom. During my teacher training days we look at ways that they can easily incorporate gaming in their classroom to engage the students. Everyone loves a little competition and now that Quizlet has added a 'live' feature students are able to have even more fun! https://quizlet.com/features/live
Quizlet added a new 'live' button you will see now after you have entered into a set of your 'cards'. The objective is to work with a team to get all the answers right. Here is how it is different from the others like Kahoot or Quizizzes....when students join the group to play (and you need at least 6 players), it will then assign them into teams (typically they are some type of animal name) thus no planning for the teacher required! When you start each team member will see the question and several answers on their device, HOWEVER, only one in the group will have the correct answer. What I love is that it forces the students to talk and discuss the answer choices and come to a decision as a group. If they pick the wrong choice, they have to start all over. When the first team correctly matches all the cards together, their animal appears on everyone's screen. The stats not only show how they did but gives you a summary of the least answered correctly card and the most correctly answered card. And here's the best part-- you can replay and shuffle the teams. In my experience it typically takes clear instructions and then at least two rounds before the students understand how it works. I think it works best when reviewing or introducing a concept. And if you already have a point system or badging in place-- you can award the teams! Try Quizlet.live!
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AuthorI work with teachers and students as a Digital Media Specialist for the Pearland ISD Curriculum Department. My goal is to share innovative and useful information for other educators, as well as catalog my personal finds along the way! Archives
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